Hello, my name is Armand and I am new to this forum, not so much to Blender but still noob-ish.
Recently I encountered a problem in Blender working with alpha textures and volumetric fog.
At first I used mist, in the World panel but every texture that had an alpha channel wouldn’t be affected by the mist so I turned it off and used “Atmosphere” in the lamp settings, under Sky & Atmosphere. It looked better but the problem with alpha textures was still there; a gray fringe would appear around everything with an alpha. So I was wondering, can this be fixed somehow? How do I get rid of the gray fringe?
I do not wish to share my .BLENDs at the moment for different reasons but I believe the error is easily reproducible.
Also I am still using Blender 2.65, and will until I am done with this project, just in case the 2.66a version is not fully compatible with my project.
Thanks a lot for your time and thanks in advance for the help.