Is there as setting to change the awful look of textures with an alpha channel in Textured view (draw type)? The big halo around the textures is really distracting: http://piclair.com/data/3r5xb.jpg
It’s always possible to set up a camera and lightning and render it each time you make a little change, but it’s quite tedious, to be be able to see your textures as they should look is kind of vital for a smooth workflow imo…
I’m using 2.49b.