Alpha Trees 2.0 has been released!
It’s taken quite a lot longer than expected, but I think it was worth it to complete the update with all features.
Improvements:
- Moved entire system to geometry nodes for Blender 3.0.
- Added 133 new trees, increasing the total amount from 15 to 148!
- Added a powerful system for controlling distribution using layers.
- Icons now load instantly instead of taking up to 40s for the full library.
- Icons are now also higher resolution.
- Added tree search to make it easier to use large libraries.
- Camera clipping and targeting is now fully automatic.
- Completely rewrote the documentation.
- Restructured the entire addon to be easier to develop.
- Added ability to fade out trees when they get too close to the camera.
+ a lot of bug fixing and head scratching
Trailer:
The price has also now gone up from $35 to $45, but if you get it now, you can use code “alpha20” to get a 20% discount (Only valid till 22 Jan)
It’s been a bit of a marathon, so I’ll be taking a bit of a break from development for a while (Aside from bug fixing etc.), but after that, here are some things I’d like to do in the future (in order of soonest to farthest away):
- Add better support to Weight Layers and mesh it a bit better with Alpha Trees
- Redo the entire generation system to also use geometry nodes, and some new techniques I’ve thought of for more reliable and higher quality trees.
- Add support for types of Alpha other than trees (heathenous I know ). Think grass, rocks, clouds/mist, buildings etc.
And of course, thanks to all the people who used the beta and weeded out all the bugs I managed to leave in! @walt1 @marcatore @giacometti777 @Mash3d + others.