Cool thank you. Have you considered creating a second top-down view horizontal plane that intersects the vertical one (so that each tree is comprised of two planes arranged as a plus sign) for just such scenario? It might fool the eye just enough as I have seen a similar type of approach work with things like smoke and fire.
Yeah, I have thought about that, but up until now Iāve been focussing on other things and havenāt got round to actually testing it out. I think that itās definitely got potential though, and Iāll need to look into it properly soon!
Otherwise, it just jumps to an error related to āTreeListItemā registration error āprev_cache_smallā could not register.
Even then: When trying to add a tree, I get ādefault.pngā not found somewhere in biome_ops.py
Am I missing something? Install Addon and Select Folder with the extracted _BIG
Hi, thatās pretty odd, it sounds like a problem that occured here:
If possible, could you try adding the changes shown in that post, and see if that helps? I donāt have a good way of testing on Linux, so I canāt really try this out myself
If not, I can try making the changes myself, and Iāll send you the file.
Ah, thatās good to know. I think that if this is a problem on Ubuntu, I should probably just add it to the addon officially, and hope it doesnāt break it for other people
Thanks for reporting this, though, itās good to know that itās not just an isolated case.
Ok, Iāve just published an updated introduction video for Alpha Trees! The old one was quite out of date with all the new updates, so I decided to redo it with a new and improved version:
Itās taken a surprisingly long time to make, but I think itās definitely worth it in the end, and itās got a lot more content compared to the previous one.
Iām still just learning video creation, though, so any feedback would be greatly appreciated
Hope you like it!
6 Likes
Renzatic
(Professor Emeritus Billy H. Wafflesmith XIV Esq.)
252
Hey, I just bought this earlier today, and Iām loving it so far. Iāve already baked out a couple of trees to use.
One thing I thought was a little lacking was the internal shading within a canopy. Adjusting the normal strength gives a nice impression of such from a distance, but it doesnāt work so well for medium length trees.
so I decided to experiment with a generic AO, bake it out, then mix it with the leaf and trunk diffuses. Itās not 100% exactly like the original tree, but it does look decent, and gives some extra parameters to play around with to make your trees look that much better.
This is what it looks like straight from the source.
Nice work, this is a big improvement (over something already incredible!)
3 Likes
Renzatic
(Professor Emeritus Billy H. Wafflesmith XIV Esq.)
254
Well, itās a little addition that can make for some nicer results.
One thing I forgot to add is that I did use a giant curved stage to get some decent light bounce across the tree. I dunno how good itād look doing a straight up bake off a free floating tree.
Oh, woah, that looks great! I have experimented with using an ambient occlusion pass in the past, but I never got very good results and ended up moving on to other things.
As it happens, the next thing on my to-do list is to overhaul the baking process, and updating it to use an ambient occlusion pass like this would certainly be a big improvement!
Just one thing, Iām not particularly familiar with this kind of thing, so Iām not quite sure what purpose having a curved stage has on the final result? Did you just use an ambient occlusion node, or some other method? Thanks!
The only thing is that Iām away from my computer for about a month, so Iām not going to be able to do any experiments till then
Still, great job, and thanks for sharing!
3 Likes
Renzatic
(Professor Emeritus Billy H. Wafflesmith XIV Esq.)
256
Itās to give the light paths something to bounce off of, the end result of which is a more diffused ambient occlusion bake.
Though now that Iāve played around with it a bit, Iām thinking that the no stage bake is the better of the two, since it concentrates the shadows where theyāre most likely to be occluded, leaving everything else relatively untouched.
edit: and hereās the end result of a no stage bake. It does look a lot better.
Oh, right, that makes a lot of sense!
Itās very annoying not being able to play about with this right now, but when I get back, I think this is definitely something that should be in the official addon!
Ah, yeah, thatās a common problem when scattering the trees without using the Alpha Trees add-on.
The transparency bounces are automatically increased when you do use the Alpha Trees scattering, but the rest of the time it is just left at the default.
sorry im got this error
add particle plus button this code
help me
Python: Traceback (most recent call last):
File āC:\Users\saach\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\alpha_trees_pro-2_1_7\operators\biome_ops.pyā, line 192, in execute
obj.at.new_biome_slot(context)
File āC:\Users\saach\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\alpha_trees_pro-2_1_7\functions\callbacks.pyā, line 88, in new_biome_slot
links.new(input_node.outputs[0], point_dist_node.inputs[0])
AttributeError: āNoneTypeā object has no attribute āoutputsā