I have started learning how to use Blender but have got a bit stuck.
As my practice model I have been making a sort of lego minifig that looks like superman.
When using UV texturing is it possible to have part of the UV texture as transparent and allow the material colour to come through?
Basically I have a superman logo on a transparent background. The body of my superman is blue. After I apply the UV texture the logo can be seen but the body panels turn black under the logo and white on the others.
I have fiddled and googled in vain and can’t see how to do this. I could always not use a transparent background but I also wanted to use the same logo for his cape.
I also tried the “wrap a reference image over the model and draw a matching aligned picture” technique but couldn’t stop it from printing on panels other than the front.
Picutre of the black/white problem here
Thanks in advance for any help, while texturing continues to botehr me I’ll go back to trying to model again