Well, I’m having a little problem using Alpha images and rendering on YafRay. I figured out how to render the image using Alpha (YafRay doesn’t accept PNGs, so I use TGAs)…so, the problem is that my scene consists on a leaf, a simple leaf and its shadow. I mapped a plane and the render interprets the alpha channel alright, but the shadow is still a black square. So, is there anyway YafRay can read through alpha images and calculate the image correct shadow?
I’ve tried searching the forum, but I couldn’t find anything helpful for this.
I know how to do it all just fine using blender internal, but my project needs YafRay rendering. I really need some help.
Thanks in advance.