Alphaing Multi-texture

In the .blend I attached, there is a cube that if you play the game it will dissappear slightly. I want it so the texture stays normal and not black. . . How would I do this?

Attachments

invisi-cube.blend (179 KB)

In the Material panel deselect TexFace

Then it goes shadeless with the “Light” option selected in the edit tab. O.o

Make a key frame for the RGB values and switch the mapping from “Mix” to “Overlay”.

:smiley: Thank you guys so much!!