I’m currently useing the newest version of the blender. I can’t figure out how to clear the origin of an object. Tried with the combination Alt+O, but blender goes into proportional fallout editing. When I select clear origin from the menu, it simply doesn’t work. When the object is moved to an antoher location, then origin cleared, it will hop $back to it’s previous (initial) location when i klick Alt+g. Very hard to do modeling without the clear origin when animating mechanical gears og when it comes to arrays.
Is this a bug? Anyone familiar with this and with a possible solution? I’ve checked all the settings and they look ok.