Odd issue here, and I can’t duplicate it on my other files so I was hoping I someone else could take a look. For some reason now when I press Alt+R or Alt+G to reset rotation or position on posed bones, they reset to the last keyed pos/rot and not their original pos/rot (what you’d see in Armature edit mode). I consider this a bug (although I’m sure some would consider it a feature), but as it’s never happened to me before and it’s persistant between file saves I think it must be something I’ve done?
Here’s the .blend: http://ministryofdoom.org/cloud/blender/20061115/lamp-lipsynch-v2d-bad.blend.zip . Any help would be greatly appreciated. Thanks in advance.