yes, it does work nicely now. I just wanted to follow the tut and understand what was happening. I was only working it on one leg.
Actually I started another armature in a new file and went from scratch, and when I added the knee, it did the same thing.
I didnt even get down to the foot! So I assummed I was really doing something wrong. Yet I thought I followed the tut word for word.
I was hoping to use that ik solver to keep the knee from rotating for side to side when I lifted the foot. I know I can move everything very carefully to animate it.
However I wanted to use the automatic frame thingy. But I wouldnt want a frame set for every move I made while trying to position the bones. smile.
Yes, I noticed the pole-vector and read it. Thinking aha. However I dont understand it enough to actually use it.
I think you just add a bone, give it a constraint pointing the ik at the proper bone-end? pole, and then press that button?
Ok, well I thank you again, very much.
I will study and do some research on this. It looks likes everyone uses the same terms for this. I had thought it was software specific.
I am just plain confused, because it looks like the ik solver can be used to grab the bones and move them. Or it can just be in a bone, or it can be a bone that ends a chain and points to another bone, such as in my example blend.
at the shoulder is a bone/iksolver pointing at the wrist. However the bsod tut doesnt explain how it works, just to use it there. And that tut was never finished.
Again, thanks very much!