I have a box with a shape key animation ( 2 frames). It also has bounds set to ‘convex hull’.
frame1- regular
frame2- ducking (squish/shorter)
I have an obstacle that requires the box to ‘duck’ to go past it, but there is a problem.
Problem:
When I press the spacebar in-game, the box ‘ducks’. But the box’s collision shape is not ‘updated’ so it doesn’t go underneath the obstacle.
The Weird:
When I go to frame 2 BEFORE running the game engine, the ‘ducking’ collsion shape is taken charge of (Which means that when I don’t duck, the ‘regular’ position goes straight through the obstacle).
Is there a way to for the box to change its shape in-game and have its collision set as the new shape?
Attachments
Duck_Test.blend (137 KB)