I’m thinking about making an alternate GUI for Blender, and adding some additional processing. The Blender system is a very powerful engine with many excellent plugins-- the only thing holding many users (myself included) is the sometimes overcomplicated and slightly cluttered UI. This is not a criticism of Blender alone-- I believe the same is true of Maya and a few other apps. My overall goal with the GUI is simplicity.
My strengths are design and organization, less so in scripting and compiling. Would appreciate some advise/help in these areas.
-simplify the GUI, making it very easy to navigate and easy on the eyes
-add volumetric rendering to its excellent plugin renderer, Yafray
-simplify the integration of the AI engine into the GUI for crowd simulation (now it is primarily scripted…would like to add menus into the GUI)
-rethink the IK implementation, texture, and edit engines to integrate with the new GUI
-edit its framestore to be able to apply its compositing nodes to texture channels, and use videos as textures
-add a more friendly and usable camera widget
-integrate many of the excellent plugins into one compiled installer package
So to start, I have several questions for Blender users;
-does anyone know how to essentially ‘strip’ the GUI, and reattach an alternate OpenGL GUI ?
-are their any previous threads on this site (or others) with ideas about an alternate GUI ?
-would anyone like to share throughts on an alternate GUI ?
I realize that many users really like the current GUI. This would just be an alternate version for other users.