so its been a VERY long time since i posted here
i never stooped using blender but life has a funny way of of…stuff? lol.
anyway, working on a model atm for small indie game, all the base modeling will be done in blender and i will then be taking it through zbrush and baking down the detail from high poly for game ready asset to be used in UDK.
its already almost ready to be put in z brush, just working on the scale mail before i commit to detailing and sculpting cloth assets.
for reference, light grey is steel, dark grey will be scale mail, red is cloth, light brown is ‘light leather’, and dark brown is ‘heavy leather’
will update soon after i get some zbrush and scale finished.
good to be back yall