Alternating MouseLook and CursorOverlay...

I’m stumped. I plugged in a cursor overlay for when my game is in RTS mode (overhead cam) and I also plugged in a mouseLook for FPS mode…you know where this is going, I’m sure…

Both Cam systems are overlapping each other. I’m okay with the cursor staying in view (makes a nice crosshair) but I want it to freeze in the middle of the screen and not jump around (can’t target.)

ANY IDEAS, WELCOME…

I think the problem you have is that the usual mouse scripts set the mouse pointer to the middle of the screen all the time.
You would need switch between pointing (with cursor) and aiming (mouselook). Just one of them should be active. Maybe when a key is hold?