Ignoring all the discussions about the BGE performance and future, to wich I am personally really looking forward, I want to know your opinion about wich is the best method to create more or less realistic car simulations in Blender.
I have spend a lot of time on creating a vehicle wrapper script that features realistic car physics.
It includes a gear, clutch, steering, braking, hand brake, lights(blinkers, brake lights etc.), proportionaly lockable differentials and it handles up to 8 wheels.
But some facts are really limiting the vehicle wrapper, for example that the visual wheel rotation is based on the current velocity and not on the wheel spin. And even worse is that you cannot apply hp and torque to the wheels, you can only set the engine power wich makes it nearly impossible to achieve a realistic driving experience.
Long story short of it:
Are there alternatives to the vehicle wrapper, e.g. could other constraints be used, or is it possible to rewrite the vehicle wrapper constraint itself to have different functions that give you more controll?
Thank you for your help!