Is it possible to get textures to wrap correctly to an object w/o having to UV them? I am not talking about stuff like a whole human head… I am talking about stuff like… a building for example… when i wrap my textures on it they wrap wrong… and on one face of the object in a certain direction the texture wraps right while in the other it stretches… ex:
Just wondering if the usual
map inputs will suffice for this… i am mainly talking about structure modeling.
plan on making a building and posting it here when its near completion