I wonder if I am the only one who finds blenders default selection system a bit uncomfortable and would rather double click to select and ctrl / shift click to extend / deselect? Still in a way that would allow me loop selecting etc…
Is there any alternative methods of doing selections in Blender than the default L to select linked and ctrl L to deselect? Should I just bite my tongue and get used to it?
I come from Modo & Maya & Max and prefer that type of selecting systems.
I dont think you can configire it to be like most apps from the keymap or I havent figured how.
Most apps have selection something like that:
If face mode double click select linked. If select one face and second face double click select face loop or ring. Shift extend selection ctrl deselect.
If edge mode select edgeloops by double click or rings. Shift extend ctrl deselect
If vert mode then just same but with verts
In blender you cant seem to do per selection mode configs
In industry compatible mode its:
Select loops (for verts/edges/faces) - double click
Alt + d. click - select edge rings
Ctrl +shift - pick two verts/edges/faces and it automatically run “pick shortest path” operator. Release alt key, press shift+alt again and you will add new “path” to selection.
Shift + LMB click - add to selection/remove from selection
Ctrl + d. click - deselect in “loop” mode, i.e ctrl+d.click will “select” loops and remove them from selected geometry
Alt + d.click - deselect in “ring” mode