Alternative way of making selection in blender?

I wonder if I am the only one who finds blenders default selection system a bit uncomfortable and would rather double click to select and ctrl / shift click to extend / deselect? Still in a way that would allow me loop selecting etc…

Is there any alternative methods of doing selections in Blender than the default L to select linked and ctrl L to deselect? Should I just bite my tongue and get used to it?

I come from Modo & Maya & Max and prefer that type of selecting systems.

You can create the shortcuts you want in the Edit > Preferences > Keymap

I dont think you can configire it to be like most apps from the keymap or I havent figured how.

Most apps have selection something like that:

If face mode double click select linked. If select one face and second face double click select face loop or ring. Shift extend selection ctrl deselect.

If edge mode select edgeloops by double click or rings. Shift extend ctrl deselect

If vert mode then just same but with verts

In blender you cant seem to do per selection mode configs

Well.. AFAIK no double click..

..but you know hover over a face an just hitting L ??

face mode: loop selection by Ctrl-Alt clicking on the edge you want to loop..

edge mode:

  • loop selection by Shift-Alt clicking on the edge
  • ring selection by Ctrl-Alt clicking on the edge

both: click on face edge/face and ctrl click on secodn to select shortest path

all:

  • Ctrl-Numpad + to select more
  • Ctrl-Numpad - to select less

..repeat this or Ctrl-L (like mentioned yourself..)

Some of this might be “faster/simpler” than in other apps and some slower/complexer..

I’m sure even Modo, Max and Maya have some features which are not available in the other and so have key shortcuts which are differently used..

And finally:

Differences are the basis for diversity.

In industry compatible mode its:
Select loops (for verts/edges/faces) - double click
Alt + d. click - select edge rings
Ctrl +shift - pick two verts/edges/faces and it automatically run “pick shortest path” operator. Release alt key, press shift+alt again and you will add new “path” to selection.
Shift + LMB click - add to selection/remove from selection
Ctrl + d. click - deselect in “loop” mode, i.e ctrl+d.click will “select” loops and remove them from selected geometry
Alt + d.click - deselect in “ring” mode

Ohh yes.. :person_facepalming: ..i totally forgot..

Blender does have an “Industry Comptible” keymap..