Amazing video about simulation indirect light (Global ilumination)

This is a Marc Potocnik video for C4d but I thing is an amazing example of a great fake illumination for animations. Special attention to some tips for better softer shadows: 1. just a little luminace in the shaders/materials with a shadow mask layer (luma shader with a gradient inverted). That only helps to put some light in shadows! Faking good! I think we can use postpro for that in Blender or cycles nodes. 2. Diffuse ambient occlusion masked with shadows mask layer!