Amazon makes their game engine open source

Good question. I would be neither surprised if they do or don’t do given that their “Star Engine” is quite a lot removed from CE and Lumberyard by now. They have added a ton of stuff by themself to their engine, I wonder how compatible that is to the derivate new engine Amazon cooked up.
It sure is in their best interest as a game developer to not give their competitors any advantage, but on the flip-side they have become so big, one could say “too big to fail” as a game company. They are still raking in millions, keeping the Guinness World Record for the most crowd funded anything.
That could give them some confidence in being generous, but on the other hand they are quite busy (they just opened another studio in Canada).

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Star citizen - the most crazy funded project

I am really stunned and impressed what the do and at the same time not fall apart

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And so… How do you see this Amazon tool stacking up against other open source game tools?

We’re receiving a lot of flags on this topic; I’m locking it until the @moderators had a chance to catch up.

Holy… just wow. There was a lot going on there. I’ve split of about a third of the posts that were in this thread over here. However, since even those posts are kind of all over the place, I’ve decided to leave that thread closed.

You’re welcome to start new threads (or join threads already in progress) on any of the topics that were brought up in those posts. This includes you’re opinions on Amazon as a company, discussions of Blender and open source development, thoughts on the Godot game engine, and the choices of the moderation team on this forum. However, none of those things are really on-topic for this thread. Points about those topics have already been made and there’s no need to revisit them here.

Please limit the discussion here to the O3DE.

I’m re-opening the thread. Please play nice.


Particularly in cars do game engines increasingly find an entrance

The new hummers dashboard interface is such an example

I find it interesting how Epic has actively gone after other industries other than their core one. It’s smart to try to cater to different needs. O3DE could be perfectly positioned to be a great OSS alternative to. A lot of work still needs to be done to the engine though. I’ve played around with Lumberyard for a bit and it still has a lot of CryEngine quirks they need to address.

This has been my impression just trying to sort out what it can do. One of the things lacking with CryEngine was good docs.

That has to be taken into consideration when choosing an Engine for ones game.
CryEngine was build as a FPS engine and that is where it shines. So games that are similar to an FPS shooter, like third person action games are probably not that problematic to create with this engine but complex RPG games or real time strategy is something I would rather avoid to do with it.
I don’t know if people here are aware of the Frostbite engine and the trouble EA and its devs had with this engine. I am making it partly responsible for the fall of Bioware, since they where forced to use the Frostbite engine (like CE an engine developed for FPS games) for their Action Role playing games like Dragon Age and Mass Effect. Development of these games where are disaster partly because of the engine (but also because of really bad management).
This limitation is also the reason why I argued earlier in this thread that the engine (in its current iteration) is not that much of a threat for Unity (or Godot) since they can deliver games in genres where O3DE is not really great at.

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yep - and why not the game engines became kinda like a multi media authoring system
like the old macromedia director just in 3D now

actually was it 2014 I was flown to london to work for Nokia on a 3D mesh based animated interface
we used blender for the modeling / animation and the sponsor Intel Mobil was programming the 3d engine to run on a smartphone

for a phone it turned out not to be ideal - but for a car dashboard I think this is super useful

The Lumberyard team has done a lot of work on it so it’s definitely in a better position now to do other genres like a tactical game etc and you can do something like an ARPG game if you want. It just doesn’t have the pedigree for those types of games at the moment so it’s really hard to tell what its capabilities are. We need more people stretching the engine to see what it can really do. Hopefully it being OSS will bring more attention and adoption to the engine and hopefully in a year or two we can see what the engine is capable of in the hands of people.

I can see some JRPGs or ARPGs being made in O3DE.


Bringing this back up because I do not know if Amazon is still using this engine for their games. If they are, then a possible word of warning for those test-driving this engine with EVGA RTX 3090 cards.
Amazon New World RTX 3090 bricking nightmare: Who’s affected, why it’s happening, and what to do | Windows Central

I do not know if bricking the card can even be done with what comes out of the box (as opposed to Gems and proprietary stuff), but if so, this is a clear reminder that the engine is far from being ready.

Or the cards form that maker are faulty.

Nobody else has that issue

EVGA cards have had issues before so I would think is an EVGA issue but we need more info on that.

JayzTwoCents explains what is probably going on in this video:
Something about the game’s menu uncapping FPS, or it could be folks pigtailing the power connectors to the card, which is not something you want to do. I doubt the cards are faulty.

FFS why do devs don’t fix shit like this?
I have experienced this with some Unity games too.
Game runs fine, you go into the menu or worse, pause the game and the GPU goes into overdrive - that’s just bad programming.
Should be an inbuilt engine feature (in any engine) to cap FPS to the usual refresh rate when in menu’s. Who needs 120fps in an menu or pause screen?

Yeah but still

Why is it that just those cards burn / brick ?

When your PC has an issue it turns off

My macPro when a too power hungry GPUs draw too much power turns off so there will be no damage to the electronics

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144 is something VR games are aiming for these days.

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