That’s my first post (haven’t found presentation thread).
I’m a Blender newbie (using it for a month) and I have trouble with Ambiant Occlusion ; Basically I would the walls of my scene to be a bit dirty on the connexion of the sand so I use ambiant occlusion.
I’m trying it on the scene below (blue to highlight it now, will change color later) but the gradient with the sand is very large when it’s very small (as I want) on the sphere and wall corner.
Do you know why and how can I solve that issue ?
The sand of the room is a plane with procedural texture, may be linked ?
Scene with good AO / Same scene with the sand in render :
Texture of the Wall (AO part) :
Thank you !!