Ambient Occlusion Baking Problems


I’m trying to bake the ambient occlusion maps for texturing. However, as it bakes each face, some off the already baked faces dissapear. The UV maps are “projected from view”, so there are some overalpping faces. Does anyone know how to get around this problem?


so there are some overalpping faces.
That’s why. If a face nnedd to bake to a white colour and another face to a black colour they obviously cannot share the same pixels on the baked texture. You’ll have to unwrap more cleanly. All texture baking needs non overlapping faces to bake correctly.