I want to get a smooth organic shading while having a sharp transition wherever I mark sharp. Currently I’m only getting triangles everywhere. I’m using all valid quads.
I’m trying to hone my skills by making a Baracus Bunny hat for the Heavy, so that’s what you’re looking at. I’m using a mirror modifier, not applied. All vertices are otherwise hand moved from an original plane.
Camera - Bake mode: Ambient Occlusion, Normalized, Clear, Margin 8, Split automatic
World - Ambient Occlusion On, Factor: 1.00, Add, Gather - Approximate, Passes: 0, Error: 0.250, Pixel Cache On, correction 1.00