I’m doing a tutorial here: http://www.youtube.com/watch?v=dMFobFR4_iM There are parts of the mesh that are not supposed to have ambient occlusion because they are rubber or are getting a separate texture later on. I move the mesh that’s not supposed to get A.O. out of the UV square. I bake. Then when I go into cycles and in the texture node add the saved png AO image, my Robot has parts that are not black. It changes each of the several times I’ve gone through the process. Can someone tell me how I can get the robot rubber gaskets, eye balls, light lens and cylinders to come out black like it shows in the tutorial. (showing that there is no AO on those parts)?
Shows the parts I don’t want to have AO:
In Cycles texture mode using the PNG AO in the texture node: