I have this problem in blender Ambient Occlusion bakes. I get too dark and has some patches of white. What is the mistake I’m doing here? I baked it from a highres object.
I’m not really sure, Is there a possibility that u could share the file with us?
Or, if its for the worse case u could try a little gimp on the little errors that uve shown?
Your AO seems okay.
What I see seems to be shading from the light you use to light your textured scene in Blender.
Set the material to “shadeless”.
What you see there can’t be AO, because the rays emitted from the dark portions could under no circumstances (besides bending of light) hit any other geometry and cause occlusion.