So in the new Blender update, the viewport now supports real time ambient occlusion.
Now, this is a super pretty AO effect. I know there are AO 2D Filters out there, but none I’ve seen are exactly this pretty. Anyone know of a way to maybe make this run realtime in the game engine? Or dig through the Blender code to find the GLSL code and make it a 2D filter?
Again, I know there are some great AO filters out there already…but none like this…