Ambient Occolusion problems Blender 2.5

Hi I have made a dragon and made a Normal Map. This worked fine, then I tryed to bake an Ambient Occolusion map. This looked like worked fine, but when I took a look at the model in texture mode, I saw black spots some plases.
Does anyone know what makes those black spots apear, and how can I remove them?

Would be happy if someone know anything about this :smiley:

In case you’re using Raytrace, I’d suggest you increase the Samples value. Otherwise you could also try using Approximate.

Ok, thanks shall see if that helps :slight_smile:

may wor better if you use a render branch SVN
cause raytrace don’t work very well in other SVN where you need to use approximate most of the time!

happy 2.5