I’m a C++ programmer working with a small team on a serious RTS project. The goal is to bring back the depth and feel of classic RTS games, but built with modern technology.
We have a solid technical base, but we’re currently missing the artistic side.
Looking for people in these roles:
Concept artist
3D modeler
Texture artist
Animator
This is early stage, so you’ll have real influence on the look and direction of the game. Not a quick or casual project, we’re aiming to build something long-term.
I am a junior 3D artist. I am a fan of science fiction and hard-surface modeling, and I am willing to work with you on a voluntary basis to gain experience. You can count on me.