Below are some of the supported features:
API (C-style)
Unbiased/biased path-tracing
[LIST]State of the art sampling algorithms
Multiple importance sampling
Many lights support
Adaptive rendering
Physically-based materials
Layered material support
Standard uber-material
Volumetrics
Physically-based camera
Lens and sensor simulation
Physical bokeh
Motion blur
Analytic and physical lights
Point, directional, spot lights
Area lights
Image based light with IS
IES profiles support
Incandescent material
Physical skylight
Post-processing filters
Numerous image reconstruction
Tonemapping
Based on open technologies
OpenCL
OpenGL (interop supported)
OpenImageIO
OpenVDB
[/LIST]
Real time path tracer is a future goal. I believe one day real time cycles engine will come.
Here is preview of Octane in Unity. It’s not completely real time.