AMD's (ProRender) Plugin for Blender

Below are some of the supported features:

  • API (C-style)

  • Unbiased/biased path-tracing
    [LIST]

  • State of the art sampling algorithms

  • Multiple importance sampling

  • Many lights support

  • Adaptive rendering

  • Physically-based materials

  • Layered material support

  • Standard uber-material

  • Volumetrics

  • Physically-based camera

  • Lens and sensor simulation

  • Physical bokeh

  • Motion blur

  • Analytic and physical lights

  • Point, directional, spot lights

  • Area lights

  • Image based light with IS

  • IES profiles support

  • Incandescent material

  • Physical skylight

  • Post-processing filters

  • Numerous image reconstruction

  • Tonemapping

  • Based on open technologies

  • OpenCL

  • OpenGL (interop supported)

  • OpenImageIO

  • OpenVDB

[/LIST]

Real time path tracer is a future goal. I believe one day real time cycles engine will come.
Here is preview of Octane in Unity. It’s not completely real time.