# AMD's (ProRender) Plugin for Blender

**URL:** <https://blenderartists.org/t/amds-prorender-plugin-for-blender/680363>\
**Category:** Latest News\
**Created:** [December 12, 2016, 1:24am UTC](https://blenderartists.org/t/amds-prorender-plugin-for-blender/680363 "2016-12-12T01:24:31Z")\
**Posts on this page:** 1\
**Showing post:** 371

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**Author:** ![carlosan](https://blenderartists.org/user_avatar/blenderartists.org/carlosan/32/19992_2.png) [@carlosan](https://blenderartists.org/u/carlosan)\
**Post date:** [November 19, 2018, 11:01am UTC](https://blenderartists.org/t/amds-prorender-plugin-for-blender/680363/371 "2018-11-19T11:01:21Z")

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We use it as usual, multilayered exr render \> Comp on Fusion with automatic meshID.  
This step help us to avoid prerender the mattes of every single mesh.

_In most cases Compositors in production request RGBA mattes for CG elements from the CG Artists. Depending on the complexity of the scene this could become quite the task as your limited to 4 channels per image. you can spend hours if not days of artists time creating mattes for comp. Cryptomattes eliminates all of that by providing one pass that includes a matte for everything that is rendered._

Andy (one of the creators of cryptomatte) added some info about integration on Cycles, may be you like to take a look ?

> [@Cryptomatte 1.0 released!](https://blenderartists.org/t/cryptomatte-1-0-released/671348/5):
>
> Hi, I’m Andy, one of the creators of Cryptomatte. Thanks for the positive feedback! We would love to see an implementation in both Cycles and the Blender compositor. And Natron. Cryptomatte basically takes an old technique of ID/Coverage pairs, and expands it into something that we’ve found extremely useful in production. The actual idea of it is very simple, which is to record multiple IDs and Coverages. With about 4 ID/Coverage pairs (we use 6 to be safe), you get great mattes for any o…

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_[View the full topic](https://blenderartists.org/t/amds-prorender-plugin-for-blender/680363)._
