American Diner

Latest archviz project, inspired by 60’s american diners, with a touch of modern architecture. All modeled in Blender from scratch, with some assets from Blender Kit. Materials and textures are almost all procedural, with some textures from Poliigon, HDRI heaven and PublicDomainTextures. Post-production in Photoshop.

Any comments and tips on how to improve this are more than welcome!
Best

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Really nice render so far :+1: Looks like Eevee, right?
The first thing that i noticed was the missing thickness of the window frames and the walls. The windows rather look like thin light panels. Then the yellowish light reflections on the tiles, where do they come from? If they come from the lamps over the barstools, they should not be visible from this perspective :thinking: That´s what came into my mind spontaneously.

Thanks for the reply.
It’s Cycles :wink:
You are right, the windows and walls need a bit more width to them.
The reflections on the floor are indeed from the lights above the balcony, due to the shiny floor tiles. The reflection looks like that probably due to the roughness map on the floor, on top of the base material roughness map. I also used point lights for that, they seemed like the best kind for this setup.
Cheers!