Amilcar C6 low poly

Hello!
I’d like to share the result of my low poly exercise, during which I have practised UV stacking, baking in Marmoset Toolbag and UDIM workflow in Substance Painter.

The model is based on a high poly car which I made in the past:

Average UV space usage is 75% and average texel density is 2600 px/m (more for areas containing fonts). Now I think this TD might be a bit of an overkill, but at least it still holds the details well in SD texture quality on Sketchfab. Nevertheless next time I will target 1500-2000 to save some UV space.

Hope you like it!

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Wow this is awesome, seriously

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Stunning work!

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Excellent :fire:

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Great… and dusty

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I featured you on BlenderNation, have a great weekend!

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Wow thank you! Have a great weekend too :slight_smile:

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WOW doesn’t do it justice! I am stunned! Low poly? OK, WOW!!

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Incredible!!! :+1: :+1: :+1:

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