Hey everyone! I’ve used Blender off and on for around 7 years, but never anything serious and don’t really have anything to show for it. I’ve decided that I want to actually improve on my modeling, so I’ve started working on a model of the pokemon Ampharos.
For my references I’m using:
My current model looks like this:
I’m using Cycles for the first time. 300 samples. (Arbitrarily picked it, but seems to look fine).
I plan on rigging it and creating a full scene, but for now I just have a couple emission planes (one blue, one orange) and a platform for it to stand on.
I’ve noticed in a lot of people early renders they have a plane that curves up to create a back wall… I like this effect. What is the best way of achieving that?
Any criticism is MUCH appreciated! Thanks!