%|
I just stumbled across a way to paint my models, It is so left handed that even I can’t believe I came up with it.
Please don’t flame me ,it works, and I don’t have to unwrap Us or Vs or write or unwrap code or nuthin.
Heres what I did:
You guys know about Dsculptor right? Phototelemetry program that has a shareware lite version.
It makes its models with bitmapsJust like the ones Blender makes.
EEshlo is nodding his head because he already has it figgered out where I am going with this.
Now you have to understand inbetweening like the animators use it to do this…they take two extreme poses (keyframes) lay them on top of each other and draw a new set of lines on a third piece of paper that splits the difference.
So you get a model starting to look like something in Blender. Model the Dsculptor target rings so that they render with the Blender Bitmap, (Just use their Bitmap on a mesh plane, 4 verts).
Animate it 28 or 29 frames radially, and send them to your printer by way of Photoshop. Make sure theyre numbered. Make an action in photoshop that strips out the Red and Green channels and it works that much better.
Now go get your daughters paints, crayons and colored pencils.
First do the fromt, then the back, then the sides and keep on splitting the difference between the ones that are done until you are happy with your results.
You can bring the rough DXF back into Blender to use as a “Blocking object” and do your tweeking with sub-division sufaces
Make your seceratary scan them back to bitmap and one of the interns insert it into your Dsculptor model.
Dsculptor has a “Fresnel” bitmap system (and the results are spectacular ) so I don’t know if these new UV un-wapping schemes will bring the model back into Blender, but I go to Maya or max when I have the models ready to animate anyhow. They are ready to go as Java models with their own built in html Javascript.
Now I’m painting with tools that I understand