'An application has requested more GPU memory has requested more GPU memory than is available in the system. The application will now be closed.
Error code: 6’
This happens after I have imported an obj from maya to blender and then switch to texture mode. This message pops up and the app closes. This obj has an uv 8000x8000. Allthough it’s big, maya doesn’t have any problem with it. Why does Blender ?
I am running with these specs:
Windows 10 pro 64 bits (10.0, build 10240)
Intel® Core™ i5-4670k CPU @ 3.40gHz (4CPUs), ~3.4GHz
16384MB RAM
DirectX-version 11.1
Considering the error message, I’d dare say Blender might be requesting more GPU memory than is available.
You do not specify a GPU, so I’ll assume you’re running off the integrated GPU of your CPU? In this case, a certain amount of RAM (probably 512MB) is assigned to it. You can configure this amount in the BIOS settings, so try bumping it up to 2GB or so. Better yet, get an awesome graphics card like a Titan Z with 12GB of RAM!
This obj has an uv 8000x8000
By that you must mean it has an 8k by 8k texture assigned to it? Be aware that Blender isn’t necessarily going to be clever about texture memory like Maya might be. An 8k by 8k texture is 256MB uncompressed and that’s how it’ll end up in your GPU memory.