An attempt at making a shiny jug

The image of a shiny jug has been in my mind for quite some time. Also being a blender newbie, I did not know how to go about it. I experimented with the mesh and the main thing I learned was how to rotate a face by its local axis. That helped me make the handle and the pipe through which water is served.

I also tried to create glass, but it doesn’t have the look of a real one.

Either the glass shader or the principled shader can create a decent’ish glass off the bat. However, it looks as though you are only using lights to illuminate the scene, and pretty much anything glossy needs something to reflect. Try using an HDRI.

With regards to the jug, the model looks fine, but again the texture needs work. Have a look at the fresnel node (or again, the principled shader which does frenel itself).

I don’t understand what you mean by fresnal node. Is it the fresnal option in the materials tab?
Screenshot%20from%202019-11-21%2011-52-41

Nice model, Well done - -

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Switch the render engine to Cycles to access nodes.

got it, thanks a lot!

I have switched the render engine to cycles and played with the nodes for both the jug and the glass. Now it looks much better.

Added HDRI (thanks to https://hdrihaven.com/). Renders with some noise though.

Got rid of the noise.