While appreciate people getting all up in arms about the comparison. Some things are actually valid. Even so it does come off as passive aggressive or condescending on the article writers part. In every turn they seem to make it clear that you are an amateur if you use Blender and a Pro uses Maya. I don’t wholly agree with that but there are some half truths there.
They say that they have more options than Blender in-terms of modeling and that’s true to an extent. In-terms of NURBS modeling, if that’s still a thing, Maya’s tools are just better. However everything else Blender imo wins hands down.
That section seemed more than fair I think.
Motion Graphics, Effects and Dynamics:
Can’t really argue on this one. In-terms of all of these Maya is clearly better if we are making comparison right now. Maybe in the future Blender will have better tools here but it’s hard to compete with Maya on this front unless you are SideFX.
Again Maya has Blender clearly beat on this on. Maya is a platform it can literally be whatever the TD wants it to be and it can be done all via scripts, add-ons etc. With Blender there is no plugin sdk, you have to deal with the full source code and the GPL to boot. Maya has amazing plugins from 3rd parties.
So on and so forth. Not everything is wrong but it’s peppered with a reminder throughout that Blender is just for people who do 3D on the side or not professionally. A little insulting but I mean the proof is in the pudding.