An experiment in motion graphics

I have been working on learning how to use Blender, and all the various features of it. This is a project I gave myself to practice with procedural textures, keyframing, and compositing basics. I’ve been watching Ducky 3D’s tutorials on YouTube. Here, I started out trying to create a Doctor Who time vortex. I used particles and cloth simulation to create fiery things coming toward the camera.

Then I had the idea to use my cat as the Doctor. I was looking at ways to recreate video feedback. I didn’t get very far with that, but I got the idea to use Bake sounds to F curve and apply that to a few motion channels in the composite. I am pretty happy with the result, even though it’s not what I originally set out to do. I think it’s pretty funny.

Let me know what you think.