This project was rendered with Blender Cycles at 1000 samples.
Very nice work! This looks amazing
Awesome! Can you tell me the materials of the upper shelves (the ones above the sink)?
The upper shelf is a painted wood material, but the denoiser might have stripped off some detail are you asking for a screenshot of the node tree?
No, thanx. I thought there were no texture. But it looks great anyway, even without a wooden texture.
Your attention to detail while modeling and texturing is really good! And the kitchen looks superb, Well done! If you don’t mind me asking… What features did you use to model the sink tap (faucet)? it’s amazing and looks like it was really tricky to model
This user doesn’t But I would love to see your nodes (If it’s not too much of a hassle for you )
personnaly, I found there is too much glare, and the light is weird : there is no shadow, no contrast, too much saturation, but it seems it is à la mode … so well done
I got this model online, but it can easily be modelled with the spin tool, curve modifier and screw modifier.
To fix the light clipping issues you might try the filmic log encoding base.
This is good, well done However something feels a bit off with the bricks. Maybe the specularity on them is a bit high. It looks like its brick wallpaper in some places.