An introduction to hair rendering with Cycles

Hi there
This is a two-part tutorials series on how to model,texture and render a tennis ball using Cycles.
Hair rendering is now available in Cycles through the use of Experimental CPU mode

In the first part we present how to model and add a heir particle system to a tennis ball
Here is the link to the first part :
http://www.youtube.com/watch?v=6wtbFl6momc

In the second part we present how to texture/composite and render the modeled tennis ball with efficiency in mind
Here is the link to this second part :
https://www.youtube.com/watch?v=H-lUedHNL5g

Hope you’ll enjoy this!
Peter