Been experimenting with LCSM.
I load a simple face in edito mode, apply a seam right down the middle and, in UV Face Select, do U|LCSM. So far so good and my face is neatly split in half in the UV eidtor. Save ‘UV Face Layout’ as a TGA and load it into Photoshop. In photoshop, paint a couple of the blocks in different colours so I can see the effect in blender - save that file and, in blender, load the image in the UV editor.
Now, in photoshop, my faced edges were displayed in red and the background to my image was white.
My question is this (and I’m sure is blindingly obvious to the experts here): am I supposed to get rid of the red edge markings in photoshop myself or is there some undiscovered blender option that will import this image removing the edge markings?