Hi people. Nothing too fancy here. Ugly static particle systems and such
Let me know what you think / how I can improve it. I’m trying to get the hang of modelling different kinds of buildings and I thought I’d start with something simple.
awesome. that Blenderville thing looks really cool! i’ll have to participate in that
i just posted a quick revision (see the original message). thank you guys for your feedback. really helps. the rock texture can still be better, but i think it’s improved in the revision.
as for the polycount on the tower, it’s not much. the tower+ladder is maybe like 350-400 polys. and the rocks are just a few more (they are just sub-surf’d cube things – yes that’s the technical term)
anyhow thanks again for the feedback. if you have any more suggestions please let me know!
not bad. The only thing that was odd too me was the size of the rungs on the ladder. They should be much smaller (if the tower is tall) or farther apart (if the tower is really short).
hehe I really should have posted this under the wip section. oh well. I altered the ladder some and it looks a lot better I think. not perfect but everyone’s suggestions are helping me look at things closer. thanks!
Detritus: thanks the grass was done with some static particles and a linear “blend” texture using the colorband option. i wish i could get a grass plugin to work because static particle systems like that take forever to render and really slow things down.
pofo: that’s a good idea. i editted my original post and added a link to an attempt at that. thanks for the suggestion