I originally intended to do more with this character, and i might still. yet i decided the base model needed improvement in the topology area.
I’ve done that and now the model is outdated, it’s useless for me other than archive, but i’m sure others could find some use for her.
the rig is simple and made only for my needs which isn’t animation, it’s a pose set-up pretty much. there are some face poses, and you can easily add more.
the blend file is literally this render.
this is also the same figure i used in a tutorial i made. Female Topology Tips
(note if the shirt is messed up increase the subdivision to two and shift a frame i think the cache might make up for some of the size >_>)
Your Female Topology Tips are very helpful. I notice that your topology basically follows the underlying muscle structure of the body, which give a good point to start from. It’s a helpful tutorial.
and thank you that was the goal :D, my updated model follows that idea much close than this one. its also a lower poly count which is something important to me, and quad only. i plan to sell my new one since i really don’t see how i could ever improve it.