Analog Clock

I’m pretty new to the game engine so I’m just starting to experiment with the logic panel.

Anyway, I’m building an analog clock that could eventually be used in a larger game or even as a custom screensaver and I was looking to get your opinions on the combination of logic I’m using.

I haven’t added any textures or real materials yet as I’m mainly concentrating on the movement… which itself is mostly trial and error. Any suggestions or critiques would be appreciated.


Clock.blend (173 KB)

Not bad, that’s pretty cool!

good for a first thing then u learning use the blender engines and it´s logicbricks…