I’ve been looking at moving a project I started with another “non-programmer friendly” game engine over to Blender, but one of my concerns was joystick support. I’ve learned that Blender GE now supports “digital” joysticks (basically on - off commands only), but that really don’t work well when trying to drive or steer a vehicle in a 3D simulator type game.
Searching the forum here, the only answer I found was that the interface would have to be programmed in Python, perhaps with PyGame, but I didn’t find any samples or further help.
I recently ran into this thread on the GameBlender forum:
http://www.gameblender.org/modules/newbb/viewtopic.php?topic_id=458&forum=6
which has given me new hope of using Blender for my simulator. I haven’t tried this yet (I hope to later today), but has anyone else tried this method or any other for “analog” control in Blender Game Engine? Are there any sample files I can look at to see how it is done?
Thanks very much!