Hello dear Blenderinos,
I am currently trying to animate wing rudders of a spitfire and can’t seem to find out how to precisely assign anchor points in an angle so the rudders are rotating properly. I have found out so far that by going into edit mode and selecting 2 points and move the 3d cursor to selected i can then go back to object mode and update the origin point to the 3d cursor.
So far so good!
The problem i still have is having the anchor point coordinate X (blue in picture) behave so it will be parallel to where the wing meets the rudder instead of being parallel to the global x coordinate.
So basically if i try to animate it by rotating it is behaving odd as the x coordinate is not alligned with the edge.
Any help would be highly appreciated!
Thanks!