Ancient Greek Soldier

3D Model of Ancient Greek Soldier, it’s not Spartan or Hoplite some kind of hybrid between them.
I posted this because Blender was involved from the start of the project.
Model is from Zbrush with basic shaders and basic glossy shader from 3D studio Max.
Basic form is modeled in Blender, Riged in 3D Studio Max and exported in Zbrush for modeling.


That’s a really good job but… Why didn’t you use fur for the Greek helmet?
It looks like plastic…

Like I said above this is basic matcap shader from Zbrush, the focus is on sculpting not in rendering and fur I,m very busy and i don’t have time to make complex light and render setup.