Ancient Robot (CGboost Challenge)

Hi everyone, this is my entry to the CGBoost Ancient Robot challenge

the story behind my concept, is that an ancient robot was discovered on an underground archeological site, and a temporary lab have been established on site to do some initial tests.

with this project I forced myself to work with Blender 2.8,
I’m not familiar with sculpting but thanks to the new UI of Blender 2.8, sculpting became so easy, for the broken pillars I used blender fracture 2.8 modifier.

EEVEE was of a great help setting materials and basic lighting, used mostly BSDF Principled shader combined with Node wrangler for PBR textures for a fast workflow.
for final render I switched to cycles.

it took 10 hours to render 6k pixel image (1500 samples) with one GTX1070ti

in short Blender 2.8 is a game changer !