Can i create Android Live wallpaper with Blender, Gamekit & Eclipse?
If it works close to out-of-the-box depends on what GameKit exposes on the Android Platform. The easiest way to get an OpenGL live wallpaper on Android is if you can use the Android supplied “GLWallpaperService” class that does all the OpenGL setup work and threading for you. With this class, all you have to do provide a derived “GLEngine” object that handles the typical OpenGL lifecycle stuff like “onSurfaceCreated”, “onDraw” etc.
It all depends on if GameKit exposes a class that can be easily wired into this kind of logic.