Android logo eye modeling difficulties

Hey everyone,

I’m trying to model a 3D version of the Android logo, I can’t seem to get around cutting the holes for the eyes. As mentioned here, I used the shrinkwrap modifier to project the circle on onto the head mesh:
://blenderartists.org/forum/showthread.php?t=190527
://blenderartists.org/forum/showthread.php?t=196757

But now that that’s done, I don’t know where to go? Boolean is horrible, attaching the vertices one by one creating edges, etc is turning out to be quite a headache.


Suggestions?

Attachments


I mean why don’t you just use sphere?

http://i1135.photobucket.com/albums/m626/cabby24/Blender%20Pics%202010/android.png

That’s actually what I started with :slight_smile: But I’d really rather make holes for two reasons actually:

  1. It’s harder and the whole(lol unintended pun) idea is to challenge myself
  2. I’m trying to recreated a render I saw online and it’s got holes.

Thanks for the suggestion though, it’s a valid alternative :wink:
Any ideas on making holes?

Simple way to do it is to do number of Extrude / Scale sequence on polygons around the eye. You do need to make the sphere division in such a way so that eye falls on one of the vertex and 4 polygons surround the eyeball. Duplicate the head before you operate and keep it as a template. So when you start to position the vertex around the eye socket you have some guide where to put each vertex in space to keep the head surface round.

http://i1135.photobucket.com/albums/m626/cabby24/Blender%20Pics%202010/android2.png

http://upload.wikimedia.org/wikipedia/commons/c/ca/1x1.pngThat’s Great.