I’m trying to model a 3D version of the Android logo, I can’t seem to get around cutting the holes for the eyes. As mentioned here, I used the shrinkwrap modifier to project the circle on onto the head mesh:
://blenderartists.org/forum/showthread.php?t=190527
://blenderartists.org/forum/showthread.php?t=196757
But now that that’s done, I don’t know where to go? Boolean is horrible, attaching the vertices one by one creating edges, etc is turning out to be quite a headache.
Simple way to do it is to do number of Extrude / Scale sequence on polygons around the eye. You do need to make the sphere division in such a way so that eye falls on one of the vertex and 4 polygons surround the eyeball. Duplicate the head before you operate and keep it as a template. So when you start to position the vertex around the eye socket you have some guide where to put each vertex in space to keep the head surface round.