Angel

Hi there. been a while without posting…stucked on Zbrush…though, every time, Blender renders!!
I’m working on this girl (first modeled in Blender, then painted and a little bit sculpted in Zbrush from Soréphène’s design:http://sorephene.wordpress.com/).
As maybe i’d like to animate, i left a little bit Cycles for Freestyle (thanks Smess and Edgard Figard for excellent base videos!). I also enjoyed so much the quick-easy-potatoesfrom clouds of Andrew Price!!. so here it is, in progress…




[p3d]1u2LM[/p3d]

1 Like

Most excellent work! I enjoy seeing your stuff on the Zbrush forums too.

Thank you Safety!!! great!

love it, I like the second freestyle? render the best!

Amazeballs man :smiley:

Great. No offense, but I think you could use little more sss…

Thanks guys!. zingzong you’re maybe right. was not happy with my SSS setting. so i cut it.

Very nice.

0,
Wow, it even Looks better rendered in Freestyle.
Love the first Picture! Awesome!

Very nice, she is really cute!

nice model. I like the subtle DOF

Very nice pose, cool character, very dynamic. I love the style

guys! many thanks. i’m happy i have spent time on freestyle tutorials. it helps. my animation skill still do not deserve cycles…though i’d like to share this simple trick: do wings with mesh deform modifier!!! i did one feather, duplicated as necessary. did another mesh for the top of the wing. After that, did a cube extruded to fit the whole wing, some loops to make it deform a cool way, 5 bones armature…and that’s it. Don’t forget when you have duplicated wing+armature+mesh deform and mirrored them, to use the same action than the other wing. you’llfly easily!

Unfortunately I can’t view your video, says it’s private. Is it still available somewhere? I would love to see what you mean, my Blender skills aren’t so good yet that I understand from your description.

SorryMeshMonkey. just changed the privacy. it’s only the final view with the deforming mesh. feel free to askif you need help.

Awesome, thanks for the really quick response! I don’t mind figuring out the exact setting myself, at least now I understand how you use a low-poly mesh to deform the high-poly wing using mesh deform modifier. Good job, inspirational!